Now, a little more on the ending choice itself: You'll need to be a completionist to do this, but not absolutely - the maximum military strength you can get in Legendary Edition is around 8600. Because your War Assets are no longer getting effectively halved by your readiness, the threshold at which you unlock the game's better endings is much higher: you'll need somewhere in the region of 7600-7800 Total Military Strength from War Assets to unlock the best ending.
Your Total Military Strength is how the events and Shepard's options at the end of the game are determined. In ME3 Legendary Edition, you have one score: Total Military Strength. The spin-off apps no longer exist and multiplayer isn't included, so Effective Military Strength has been removed entirely.
However the Readiness and EMS system remains in place, and so you still have to spend time in multiplayer or spin-off apps in order to slightly improve your score. In Mass Effect 3: Extended Cut, the requirements for the best ending are significantly lowered.In this version, you'll need at least around 4000 EMS to unlock the best ending. Readiness can be raised through multiplayer and other side activities outside ME3 proper. The EMS score is what calculates your options and certain events towards the end of the game. This is a percentage so for example, at 50% readiness, 5000 Total Military Strength translates to 2500 Effective Military Strength, or EMS. In addition, your Total Military Strength is subject to a modifier, your Readiness Rating, which adjusts your strength down to an Effective Military Strength. In the original release of Mass Effect 3, the requirements to get the best ending are more stringent.For all intents and purposes, there are now three versions of ME3 available, each with slightly different requirements: The entire system gets a bit confusing, however, because it differes significantly across different versions of the game. Naturally, choices you make throughout Mass Effect 3 will determine how supported you are by the forces of the galaxy - and for maximizing that, our suggested ME3 mission order comes in handy for avoiding any timed-out mission disasters. A powerful warrior that survived the encounter on Virmire in ME1 or the suicide mission in ME2 might be a war asset, leading troops in a valiant charge. Major choices and consequences from previous games often result in War Assets somebody you helped rather than killed might provide a war asset that adds to your military strength, for instance. It can't be overstated enough: War Assets & Military Strength is everywhere in Mass Effect 3. You can check in on where you're at with these on the Normandy, and basically every War Asset you have contributes to your Total Military Strength - which is a score that estimates your overall fighting force that'll be used to try to save the galaxy in the final battle against the Reaper forces.
How Effective or Total Military Strength & War Assets change the Mass Effect 3 EndingĪs you fight your way through the various battles that make up the brutal war you end up taking part in throughout Mass Effect 3, the game will be constantly giving you a stream of resources that are known in-game as War Assets. How ME3 ending changes based on Military Strength.Destroy, Control, or Synthesis - which is the best ending choice?.Military Strength, War Assets & the Ending explained.Naturally, this page will contain spoilers for Mass Effect 3's story and ending, but we will also try to keep it as vague as we possibly can for the purposes of those trying to figure out what ending to choose.
#MASS EFFECT 3 SYNTHESIS ENDING HOW TO#
On this page, we detail every ending in Mass Effect 3 and how to get all endings - including the best ending, or endings. Or rather, we should say, endings - there's a couple of them. Contrary to popular belief, there's more than three endings, too - though they're variations of a theme. For better or worse, the ending of Mass Effect 3 is pretty infamous.